00:00
00:00
View Profile lupedog
Keep the music in you, and you will always kick ass.

Age 41, Male

Helpdesk

Fairmont, WV

Joined on 4/26/05

Level:
12
Exp Points:
1,575 / 1,600
Exp Rank:
40,241
Vote Power:
5.45 votes
Rank:
Scout
Global Rank:
42,175
Blams:
93
Saves:
121
B/P Bonus:
4%
Whistle:
Garbage
Trophies:
7

Path of Duty Progress

Posted by lupedog - August 12th, 2007


Well its been about a month of production and to tell you the truth its going faster then I thought and may be done faster then I had originally projected but just in case, projection for the demo is still Nov this year.

To the programmer: I have successfully gotten the timer checking itself every tenth of a second it then takes an integer of that number and does a modulo of the timer compared to the monsters speed. It then in that modulo it calculates the time in which to execute tasks.
As I have stated before the entire game is running in AS1 so that I can run on both the internet and Wii platform. I have tested it on the Wii and internet and because everything is running on a timer, there is no difference on the look and feel of the game on either platform.

That's all for now, more updates to come.

Path of Duty Progress


Comments

Use another lettertype, and grey looks so ugly, you should improve that.
The rest looks good.

that Entire bar at the bottom will be redone with a new color sceam and all, the char models and background is the only thing I think im keeping for the final version, or demo for that matter, thanks for the input

Yes, Frax, the final menu design will be much different. I have to say it's not the most impressive screen shot, but damn it, it feels real to me. And that's what counts. Maybe I should work more on the movie...

indeed mike, indeed. And again any input thet anyone can give me would be awesome

I have to tell you, I enjoy your new banner. Also, I played v.01 of PoD and it was awesome. I'm curious of how you plan to do the overworld stuff next.