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Well its been about a month of production and to tell you the truth its going faster then I thought and may be done faster then I had originally projected but just in case, projection for the demo is still Nov this year.
To the programmer: I have successfully gotten the timer checking itself every tenth of a second it then takes an integer of that number and does a modulo of the timer compared to the monsters speed. It then in that modulo it calculates the time in which to execute tasks.
As I have stated before the entire game is running in AS1 so that I can run on both the internet and Wii platform. I have tested it on the Wii and internet and because everything is running on a timer, there is no difference on the look and feel of the game on either platform.
That's all for now, more updates to come.